Download OpenGL Superbible PDF Free
OpenGL Superbible PDF
By:Graham Sellers,Richard S Wright Jr.,Nicholas Haemel
Published on 2015-07-20 by Addison-Wesley Professional
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.
This Book was ranked at 7 by Google Books for keyword 3D Graphics.
Book ID of OpenGL Superbible's Books is Nwo0CgAAQBAJ, Book which was written byGraham Sellers,Richard S Wright Jr.,Nicholas Haemelhave ETAG "QLzNK0I1QPI"
Book which was published by Addison-Wesley Professional since 2015-07-20 have ISBNs, ISBN 13 Code is 9780134193113 and ISBN 10 Code is 0134193113
Reading Mode in Text Status is true and Reading Mode in Image Status is true
Book which have "880 Pages" is Printed at BOOK under CategoryComputers
Book was written in en
eBook Version Availability Status at PDF is true and in ePub is true
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Download OpenGL Superbible PDF Free
Download OpenGL Superbible Books Free
Download OpenGL Superbible Free
Download OpenGL Superbible PDF
Download OpenGL Superbible Books
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