Download OpenGL Programming Guide PDF Free
OpenGL Programming Guide PDF
By:John Kessenich,Graham Sellers,Dave Shreiner
Published on 2016-07-25 by Addison-Wesley Professional
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
This Book was ranked at 25 by Google Books for keyword 3D Graphics.
Book ID of OpenGL Programming Guide's Books is vUK1DAAAQBAJ, Book which was written byJohn Kessenich,Graham Sellers,Dave Shreinerhave ETAG "f0IreTcUNjc"
Book which was published by Addison-Wesley Professional since 2016-07-25 have ISBNs, ISBN 13 Code is 9780134495538 and ISBN 10 Code is 0134495535
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Book which have "976 Pages" is Printed at BOOK under CategoryComputers
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Download OpenGL Programming Guide PDF Free
Download OpenGL Programming Guide Books Free
Download OpenGL Programming Guide Free
Download OpenGL Programming Guide PDF
Download OpenGL Programming Guide Books
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